MeridiansMeridians

World Density

From the Meridians Wiki · Public · Maintained · joint

Density measures the growth of declared World and System structure relative to story length.

Formula:

β = ln(World + System slots) / ln(scenes)
slots ∝ scenes^β
Density ClassDensity RangeDescriptionExamples
Sparse< 1.0Minimal world scaffolding — story over settingβ < 1.0
Focused1.0–1.15Lean world built to serve specific domain needsTale of Two Cities (β ≈ 1.12)
Developed1.15–1.25Substantial world with layered characters and tensionsHP Azkaban (β ≈ 1.16), HP Chamber (β ≈ 1.22)
Rich1.25–1.4Dense world where every scene touches multiple systemsRomeo & Juliet (β ≈ 1.37)
Sprawling1.4+Deeply interconnected world — every corner holds detailβ ≥ 1.4

Calibration: Bands are dials, not verdicts. The examples are approximate corpus readings from declared slot counts.