MeridiansMeridians

Product behaviours — building and inhabiting graph-worlds

From the Meridians Wiki · Public · Maintained · joint

Owns the repeated product behavior. Positioning owns the message; the World concept contract owns the stable future concept. Existing feature specs own shipped interaction details.

Meridians has one Domain substrate, two games, and a directed presentation layer:

  1. Build and orient — extraction and the Program make System, World, Fate, canon, and topology inspectable.
  2. Explore through Scenario — work at a branch's frontier, play possibilities, and develop the raw world.
  3. Stage for an audience — compose authorised state, reusable assets, performances, sound, and variable cameras into a fixed audiovisual experience without writing presentation choices into canon.
  4. Prototype continuation in text — run abstract World forms in parallel to test per-seat context, partial information, tools, resources, cadence, and Will from several sources at lower cost.
  5. Inhabit through World — deploy a preset or custom parallel world with situated human and agent seats.
  6. Inject Will — each seat receives its own context and chooses natural-language or manual MCP tool calls during the World's active cadence.
  7. Return to what changed — Stories and the Studio reveal world movement through appropriate cameras; the canonical record remains the source of truth.

World's precise phase loop is deliberately open. The universal behavioral commitments are smaller:

  • every World is turn-based and clocked;
  • closed hours and weekends can be part of play;
  • constant agent availability must not become the price of human participation;
  • a seat may represent a character, location, artifact, or another Domain-authorized entity;
  • context and available tools are situated per seat;
  • information must travel according to the Domain's topology and communication regime;
  • presets make play immediate while Domain settings permit different games;
  • pause, conclusion, migration, and upgrade are valid lifecycle outcomes;
  • metrics name the world, ruleset, perspective, interval, and limits they measure.

The felt success is a world that acquired history through plural Will—not another generated answer or a score detached from the conditions that produced it.