MeridiansMeridians

What survives / promotes / recasts

From the Meridians Wiki · Public · Maintained · joint

  • Promoted to the headline: one Scenario decision substrate with two entries—direct abstract play or immersive live Episode roleplay.
  • Recast: World is a branch-derived semi-permanent artifact; replayability is an open configuration, not its definition.
  • Introduced: two Episode postures—catch-up embodiment of accepted material and live Stageplay that opens governed roleplayed moves to advance the branch.
  • Sequenced without becoming strictly linear: maintain the Domain → cultivate branching stories through direct Scenario and Episodes → optionally deploy a World from a mature preserved coordinate.
  • Promoted to world physics: graph topology as the structure for location, access, context, and information propagation—not only a visualization.
  • Promoted to the action boundary: MCP as the concrete channel through which human and agent Will enters a world.
  • Recast: Scenario remains a first-class configurable game, now understood primarily as how the raw world is built, explored, and played at a branch's frontier.
  • Recast: Position remains a powerful form of situated commitment, but not every playable character, location, or artifact must act through a Position.
  • Recast: practice and evaluation become uses of the wider world engine, not its enclosing identity.
  • Survives as the substrate: extraction, System/World/Fate, Threads, Streams, Positions, Reasoning Graphs, Research, Merge, the Program, branches, Stories, and the canonical record.
  • Remains retired: markets as proof of universal understanding, portfolio identity, and claims that a world predicts or governs its source reality.
  • Returns only as bounded direction: economies, leagues, speculation, and real-value stakes may exist inside or above particular Worlds under explicit rules and governance; they are not the universal verification mechanism.

Working lines

  • The identity: Drive the story. Inhabit the decision. Live in what remains.
  • The system: Domain defines. Branch preserves. Scenario resolves. Episode embodies. World inherits and lives.
  • The trajectory: Commit the scene or open the move. Let Stageplay make consequence felt.
  • The forces: System constrains. World embodies. Fate remains open. Will makes the move.
  • The mechanism: Programmable rules. Situated information. Plural Will. Kept history.
  • The World promise: Stories build places worth returning to.

The former practice-only brand line is retired. Play the Possible names Scenario without reducing the whole product. A replacement master tagline is deliberately unresolved.