Human loop [Flow]
Source path: knowledge-base/diagrams/flows/human-loop.md
# Human loop `[Flow]`
The Program maintains the model through **Research → Opinion → Merge → Position**. The human loop
orients first and escalates only when a consequential judgment is needed.
```mermaid
flowchart TD
Run["Program run<br/>autopilot tick or run-now"] --> Orient
Orient["Orient<br/>see what moved"] --> Consequential{Anything consequential?}
Consequential -->|no| Caught([Caught up])
Consequential -->|proposal awaits| Judge["Judge<br/>accept, correct, or defer"]
Consequential -->|a question is worth reading| Steer["Steer<br/>point a read at the question"]
Judge --> Learn
Steer --> Learn["Learn<br/>watch a Position re-price on evidence"]
Learn --> Refine["Refine<br/>merge a mature Stream into canon"]
Refine --> Run
Caught --> Run
```
Stories project the run into the human surface. They do not become a second source of truth, and model
changing actions stage a later Directive rather than claiming the work is already complete.
This is an attention-and-governance loop over the Program, not yet a complete player training loop. The
broader [Gameplay loop](gameplay-loop.md) shows how it could feed consequential practice, debrief, and
adaptation without redefining the shipped Program.
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