MeridiansMeridians

The grove — 木 and Meridians World Search (MWS) on a story

Source path: knowledge-base/knowledge/foundations/GROVE.md

# The grove — 木 and Meridians World Search (MWS) on a story

> **Foundational stance, not a shipped system.** This page names what a narrative *is* under the
> pentad once branches exist — a living tree under pressure — and what tending it would mean. It
> commits to no mechanism. [Two magics](TWO_MAGICS.md) says what is real underneath the five;
> the [pentad spec](../../specs/pentad/README.md) owns the forces and their cycles; branches and their
> reducer contract are owned by the canonical record. Product identity remains
> [Positioning](../product/positioning/index.md).
> Founder direction: [the grove](../../sources/founder/2026-09-14-grove-selective-pressure.md);
> [VNMMO and turning points](../../sources/founder/2026-09-14-vnmmo-turning-points.md).

## The stance

A recorded world with branches is not a shelf of drafts. It is one tree.

Every fork is a bud on the trunk of what has already happened. Every branch grows by the same rules
from the same wood, and each one carries the whole history that fed it. Nothing on the tree was
imagined into place: each branch was *run forward* from a commitment somebody made, and then kept.

That is why the Wood phase — 木, World — is the element of this page. Wood is the force that grows,
and growth is never neutral. Light falls unevenly; the branches that reach it thicken and the ones in
shade thin. A story under Meridians is developed by **Meridians World Search (MWS)**: the futures that
hold consequence, keep their people legible, and earn a reader's return are the ones that should be
fed, and the ones that drift, contradict the record, or never mattered to anyone should be allowed to
fall.

## What tending means

Gardeners have four verbs. None of them is *author*.

- **Prune** — cut a branch that has stopped earning its light. The cut is recorded; the wood is kept
  as history, never rewritten. A pruned future is a fact about the tree, not a deletion from it.
- **Graft** — carry a scene, a lens, or an accepted continuation from one branch onto another whose
  history can bear it. What is grafted must survive the receiving branch's record, or it does not take.
- **Train** — lean the growth: a Reading that cuts a priced fan of futures, a Program that keeps the
  record fed, a cadence that says which signs a world tends toward. Training is direction without
  decision; Will still chooses the fork.
- **Keep** — the grove itself: many trunks, one ontology, the same cast under the same rules, each
  pinned to a moment somebody chose. A pocket dimension is a kept tree that people come back to.

Pressure, applied over time, is how a story refines itself. Not a better draft, but a tree whose living
crown is the set of futures that proved worth keeping — and whose rings still show every one that did
not.

## Where the pressure comes from

MWS is not the engine's opinion. It arrives through the two magics:

- **From the heart** — readers returning to a branch, seats committing at its forks, a Director
  choosing a canonical route, an agent through MCP pricing a future and declining to take it. Attention
  is light.
- **From the mind** — what was built to keep the record showing where a branch contradicts its own
  history, where a flag never fires, where a sign never recurs, where a Theme stops rhyming.
  Consequence is weather.

Nothing in the grove chooses on a participant's behalf. Autonomous exploration may propose which
branches look starved and which look strong; the cut, the graft, and the canon are acts of Will.

## Far forms the grove permits

Each of these is **direction**, recorded so that copy and design grow toward one shape. None runs.

- **Search-refined stories.** A tree can be searched: expand a fork, run its futures forward, price
  what each proved, and feed the routes that earned it — the shape of Monte Carlo tree search over a
  narrative. The search proposes and prices; it never commits. What it would refine is a visual novel's
  living crown, not its record.
- **Connected worlds with living causality.** Two kept worlds may share a border: a flag collapsed in one
  becomes weather in the other. This is the VNMMO's far edge — communities whose commitments bind not one
  history but a connected set of them. Provenance across the border must stay as legible as within it.
- **Moments that break into song.** Cinema learned that a turning point can carry more feeling than
  prose holds, and lets it out as music. A VN moment in time — the fork, the cost, the seat that knew
  less — is the same shape. Real music at those moments is heart magic at full amplitude, and belongs to
  the Experience and Episode mediums when they are ready; rights and restraint decide when.
- **Turning points as the unit of a life.** Causality is the least visible force and the one a life is
  made of. The grove exists so that turning points can be met before they land and revisited after,
  often enough that meeting them becomes a skill.

## What this is for

The grove is the frame under which a **multi-timeline authoring and management** surface would be
designed: one view of a Domain's whole tree — trunks, forks, living crown, pruned wood — where the
verbs above are typed, attributable actions and every branch's lineage stays readable. That surface is
**directional and unbuilt**; today branches are created, switched, compared, renamed, and deleted, and a
canon branch can be set. The frame says what that surface must preserve when it comes: the record
underneath, the attribution of every cut, and the difference between a future that was pruned and one
that was never grown.

One line: **a story is a tree; the heart is the light; the mind keeps the wood.**
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