Priya Nair — Reader
Source path: knowledge-base/personas/domain-obsessive.md
# Priya Nair — Reader > **Private · entertainment.** Priya wants an explorable visual novel, a pocket-dimension return, > and the uncomfortable question: **what did I cause?** ## Snapshot | | | |---|---| | **Archetype** | `domain-obsessive` | | **Boundary** | Private; no crawl is required for a prepared Experience. | | **Use** | Read, choose, replay, and debrief. | | **Lane** | `passion` | | **Deal-breaker** | A linear story marketed as agency. | ## Why she buys Priya has books and games. She is curious about the difference between watching a character resolve a problem and making a commitment inside it. A served Experience can make the world remember her move without charging her for generation on every reading. ## The causal loop Enter a prepared world → choose at a fork → meet the consequence → ask what she caused → return from another seat or branch. If she only presses Next, the loop has failed. ## Opening objection “Choice games pretend the consequence matters.” Correct objection. The reading must preserve the declared world, show what changed, and avoid annotating the answer before she notices it. ## What the model captures Prepared world state, branch commitments, seat-bounded knowledge, and macro consequence. It does not currently read sentence-level performance or guarantee that a scene is engaging. ## What would lose her Fake choice, spoilers that explain the cause, a public profile of private play, or endless generation latency while she reads. ## Shipped / direction boundary Published Experiences are generated once and served; the reader does not pay generation cost per read. The full reader, pocket-dimension return, and automated search remain specified or directional. Micro analysis is unbuilt. ## Seeded situation - **Situation:** a city must choose whom to trust during a quiet evacuation. - **Actors:** courier, mayor, rival faction, family, unknown informant. - **Incentives:** survival, loyalty, status, and concealment. - **Private information:** each seat sees a different warning. - **Constraints:** one night, scarce transport, no neutral witness. - **Open Fate question:** does protecting one person make the city legible to its enemy? - **Candidate moves:** trust the informant; protect the family; expose the warning; wait.Open on GitHub
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