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Priya Nair — Reader

Source path: knowledge-base/personas/domain-obsessive.md

# Priya Nair — Reader

> **Private · entertainment.** Priya wants an explorable visual novel, a pocket-dimension return,
> and the uncomfortable question: **what did I cause?**

## Snapshot

| | |
|---|---|
| **Archetype** | `domain-obsessive` |
| **Boundary** | Private; no crawl is required for a prepared Experience. |
| **Use** | Read, choose, replay, and debrief. |
| **Lane** | `passion` |
| **Deal-breaker** | A linear story marketed as agency. |

## Why she buys

Priya has books and games. She is curious about the difference between watching a character resolve a
problem and making a commitment inside it. A served Experience can make the world remember her move
without charging her for generation on every reading.

## The causal loop

Enter a prepared world → choose at a fork → meet the consequence → ask what she caused → return from
another seat or branch. If she only presses Next, the loop has failed.

## Opening objection

“Choice games pretend the consequence matters.” Correct objection. The reading must preserve the
declared world, show what changed, and avoid annotating the answer before she notices it.

## What the model captures

Prepared world state, branch commitments, seat-bounded knowledge, and macro consequence. It does not
currently read sentence-level performance or guarantee that a scene is engaging.

## What would lose her

Fake choice, spoilers that explain the cause, a public profile of private play, or endless generation
latency while she reads.

## Shipped / direction boundary

Published Experiences are generated once and served; the reader does not pay generation cost per read.
The full reader, pocket-dimension return, and automated search remain specified or directional. Micro
analysis is unbuilt.

## Seeded situation

- **Situation:** a city must choose whom to trust during a quiet evacuation.
- **Actors:** courier, mayor, rival faction, family, unknown informant.
- **Incentives:** survival, loyalty, status, and concealment.
- **Private information:** each seat sees a different warning.
- **Constraints:** one night, scarce transport, no neutral witness.
- **Open Fate question:** does protecting one person make the city legible to its enemy?
- **Candidate moves:** trust the informant; protect the family; expose the warning; wait.
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