The spine
Source path: knowledge-base/knowledge/product/positioning/strategy.md
# The spine North stars: **training, learning, immersion** ([strategy 01](../strategy/01-the-north-star.md)). What we sell: **training worlds** (an hour, solo — the visual novel) and **pocket dimensions** (a small kept world a few people step back into — the populated World in its bounded form), carved from one recorded Domain; agents get the same two. The category is the **causal simulator**, and the priorities are: the simulator enabled by Meridians World Search (MWS) first (value today: simulations causally deployed from a voice interview), micro sonic analysis as the value-add, the VNMMO as a stretch goal on a separate roadmap that relies on the simulator and runs it more automated ([strategy 12](../strategy/12-the-practice-monopoly.md#what-we-monopolise-2026-09-18), [specs map](../../../specs/README.md#priorities-2026-09-21)). The primary roadmap is **Causal MCTS VNs**; VNMMO is a stretch goal on a separate roadmap. 1. **Extraction — or, as direction, an interview — turns a premise, corpus, source, or a person's own situation into a recorded Domain** — rules, cast, places, artifacts, stances, open questions — that can be run forward. 2. **Fate Exploration scouts the question worth building a world around**, the canonical good route that vindicates the right answer, and the diversions a real player would take. 3. **Scenario resolves consequence.** Will enters as a typed, attributable act; the world computes what follows; the branch keeps it. 4. **Factory and Stageplay make it a place** — cast, rooms, staging, voice, the discipline of a scene — prepared before anyone plays so nothing stalls. 5. **Experience delivers the hour.** Prepared, served, replayable; a reading given back at the end. 6. **A pocket dimension pins a moment of that branch as a place a few wills can enter and return to** — the same insertion, among other people, its history kept between visits. 7. **The same kept world takes a policy in the seat**, and the log is the result. ## The ramp 1. One original training world, played end to end, read back, replayed from another seat — and beside it, one brought situation turned into a world and rehearsed, its pathways searched before play. 2. A small catalogue of them in one setting, sharing cast and rooms. 3. One of those worlds kept open as a pocket dimension — a few players, a bounded run — with a debrief that is richer for what another seat knew. 4. One of those worlds with an agent in the seat and a measure that holds. Each step is a gate, not a promise; a world may stop at any step and still be worth having. ## The moat A frontier model can write the scene. What it cannot regenerate is **the world around the scene, the searched pathways through it, and the person's history in it**: kept history, situated context, programmable mechanics, parallel-world lineage, and the record each will carries away and brings back ([strategy 05](../strategy/05-the-moat-ordered-by-what-survives-the-worst-case.md), [12](../strategy/12-the-practice-monopoly.md)).Open on GitHub
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