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The strategic logic (five load-bearing beliefs)

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# The strategic logic (five load-bearing beliefs)

1. **The Domain graph is already the right substrate.** System, World, Fate, branches, topology, and the
   canonical record can support more than research and narrative. The opportunity is to make that model
   inhabitable without creating a second architecture.
2. **Context is the gameplay boundary.** Multi-camera play becomes real only when a character, location,
   or artifact receives what it can know—not an omniscient copy of the record. Better context management
   improves cost, integrity, information asymmetry, and character autonomy at once.
3. **MCP is the common controller.** Human natural language, manual selection, and agent choice can all
   terminate in the same typed tool surface. Domain mechanics should extend that surface rather than
   inventing private action channels.
4. **Cadence makes human-agent worlds humane.** Turn-based active and resting periods let idle agents and
   invested humans coexist without rewarding constant presence. The clock is part of the game
   constitution, not operational plumbing.
5. **Specific worlds prove a general engine.** The core becomes credible through sharply different
   playable presets, not through abstract claims of infinite possibility. Mechanics that recur belong in
   World; mechanics that do not belong in the Domain.

### The strategic discipline

Build the smallest compelling World before the marketplace, league, licensed universe, or real-value
economy. Preserve the larger horizon in the concept, but make each expansion earn its engine primitive
through actual play.
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