The market
Source path: knowledge-base/knowledge/product/strategy/04-the-market.md
# The market We sell **training worlds and pocket dimensions** over one recorded Domain ([01](01-the-north-star.md)). The buyer of a training world is a person who wants to be changed by an hour and read back honestly; the growth line is the **concierge journey subscription** — monthly, per person, sold on trait change and emotional experience ([12](12-the-practice-monopoly.md#the-journey--a-concierge-live-service)). The buyer of a pocket dimension is a small group who want a world of their own to return to — sold as a kept place, not as content. The operator subscription stays as the floor for creators and teams who use the substrate directly. ### What is sold, each with one gate - **Training world (VN).** One original world played end to end — canonical good route, real diversions, a reading given back — measured on completion and second-seat rate ([spec](../../../specs/training-worlds/README.md)). - **Pocket dimension (the populated World, bounded).** A few seats in one kept world, over a bounded run, whose debrief is richer than a solo hour's — what another seat knew — not merely a busier world. Persistence is earned by that debrief, not assumed ([01](01-the-north-star.md#pocket-dimensions-with-care)). - **Both, for agents.** A pinned world a policy can be run against repeatedly, with a measure that discriminates and a failure that can be replayed ([13](13-consequential-test-worlds.md)). ### What the market is not sold No grade, diagnosis, ranking, or prediction of a person; nothing about a person to anyone else; no claim of transfer ahead of the rung the proof programme has reached ([12](12-the-practice-monopoly.md#the-proof-programme)).Open on GitHub
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