World Density
Source path: knowledge-base/knowledge/conventions/narrative/07-world-density.md
# World Density Density measures the **growth of declared World and System structure relative to story length**. **Formula:** ``` β = ln(World + System slots) / ln(scenes) slots ∝ scenes^β ``` | Density Class | Density Range | Description | Examples | |---------------|---------------|-------------|----------| | **Sparse** | < 1.0 | Minimal world scaffolding — story over setting | β < 1.0 | | **Focused** | 1.0–1.15 | Lean world built to serve specific domain needs | Tale of Two Cities (β ≈ 1.12) | | **Developed** | 1.15–1.25 | Substantial world with layered characters and tensions | HP Azkaban (β ≈ 1.16), HP Chamber (β ≈ 1.22) | | **Rich** | 1.25–1.4 | Dense world where every scene touches multiple systems | Romeo & Juliet (β ≈ 1.37) | | **Sprawling** | 1.4+ | Deeply interconnected world — every corner holds detail | β ≥ 1.4 | **Calibration:** Bands are dials, not verdicts. The examples are approximate corpus readings from declared slot counts. ---Open on GitHub
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