What survives / promotes / recasts
Source path: knowledge-base/knowledge/product/positioning/continuity.md
# What survives / promotes / recasts - **Promoted to the headline:** one Scenario decision substrate with two entries—direct abstract play or immersive live Episode roleplay. - **Recast:** **World** is a branch-derived semi-permanent artifact; replayability is an open configuration, not its definition. - **Introduced:** two Episode postures—catch-up embodiment of accepted material and live Stageplay that opens governed roleplayed moves to advance the branch. - **Sequenced without becoming strictly linear:** maintain the Domain → cultivate branching stories through direct Scenario and Episodes → optionally deploy a World from a mature preserved coordinate. - **Promoted to world physics:** graph topology as the structure for location, access, context, and information propagation—not only a visualization. - **Promoted to the action boundary:** MCP as the concrete channel through which human and agent Will enters a world. - **Recast:** Scenario remains a first-class configurable game, now understood primarily as how the raw world is built, explored, and played at a branch's frontier. - **Recast:** Position remains a powerful form of situated commitment, but not every playable character, location, or artifact must act through a Position. - **Recast:** practice and evaluation become uses of the wider world engine, not its enclosing identity. - **Survives as the substrate:** extraction, System/World/Fate, Threads, Streams, Positions, Reasoning Graphs, Research, Merge, the Program, branches, Stories, and the canonical record. - **Remains retired:** markets as proof of universal understanding, portfolio identity, and claims that a world predicts or governs its source reality. - **Returns only as bounded direction:** economies, leagues, speculation, and real-value stakes may exist inside or above particular Worlds under explicit rules and governance; they are not the universal verification mechanism. ## Working lines - **The identity:** *Drive the story. Inhabit the decision. Live in what remains.* - **The system:** *Domain defines. Branch preserves. Scenario resolves. Episode embodies. World inherits and lives.* - **The trajectory:** *Commit the scene or open the move. Let Stageplay make consequence felt.* - **The forces:** *System constrains. World embodies. Fate remains open. Will makes the move.* - **The mechanism:** *Programmable rules. Situated information. Plural Will. Kept history.* - **The World promise:** *Stories build places worth returning to.* The former practice-only brand line is retired. **Play the Possible** names Scenario without reducing the whole product. A replacement master tagline is deliberately unresolved.Open on GitHub
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