MeridiansMeridians

layers

Source path: knowledge-base/knowledge/vocabulary/layers.md

## Layers

Four conceptual layers stack from the substrate up to play:

1. **Substrate** — what the engine measures.
2. **Stance / belief** — what the domain currently thinks.
3. **Reasoning** — how the engine plans forward.
4. **Play and presentation** — how the Domain becomes experiential: Scenario at the world-building frontier;
   Stageplay as a directed visual projection; textual World prototypes for abstract continuation; richer
   World as a later parallel, multi-camera world.

Three concerns cut across all four: **Paradigm** (the world-shape a Domain is read under), **Memory &
context** (what each model or playable seat is shown), and **cadence** (when a game may accept Will and
advance its world).

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