layers
Source path: knowledge-base/knowledge/vocabulary/layers.md
## Layers Four conceptual layers stack from the substrate up to play: 1. **Substrate** — what the engine measures. 2. **Stance / belief** — what the domain currently thinks. 3. **Reasoning** — how the engine plans forward. 4. **Play and presentation** — how the Domain becomes experiential: Scenario at the world-building frontier; Stageplay as a directed visual projection; textual World prototypes for abstract continuation; richer World as a later parallel, multi-camera world. Three concerns cut across all four: **Paradigm** (the world-shape a Domain is read under), **Memory & context** (what each model or playable seat is shown), and **cadence** (when a game may accept Will and advance its world). ---Open on GitHub
Raw Markdown source